Improved Web API Support in Deno 1.11

Improved Web API Support in Deno 1.11

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Improved Web API support in Deno 1.11.

The Deno team announced the availability of a Deno 1. 11 release which includes a rewrite of the Deno client and server libraries in C++ and JavaScript. The new client and server libraries take advantage of C++ standard library and JavaScript libraries for asynchronous message passing and event handling, respectively, to make it easier to deliver Deno applications using the client or server stack with the latest standards-compliant browser and JavaScript engine.

For most Deno web applications, you’ll see a new Deno client or server stack with the newest and most up-to-date versions of the JavaScript and C++ standard library, plus new Deno web technologies, such as Deno’s new HTML5 canvas objects and Deno’s new browser plugin architecture. For those Deno applications that don’t yet use the latest and greatest features of Deno, Deno 1. 0, the Deno client (which includes the new Cascades standard and Deno’s new Web APIs) and server stack are still available as Deno 1. x releases, and will continue to be supported in Deno 1. 11 and beyond.

The Deno team is always looking for ways to improve the quality of the Deno products. For example, the Deno standard has moved away from using C++’s shared_ptr and intrusive_ptr as the underlying containers for the client or server stack. The shared_ptr and intrusive_ptr provide great performance, but are not particularly performant for message passing. By using C++’s std::vector and std::deque to hold and provide access to the data being passed back and forth between the client and server, Deno has a very high performance, but also a much lower memory footprint than it did before. Since C++’s std::vector and std::deque are already supported in the Deno client and server libraries, we decided to use them for the new client and server stack.

The new Deno client and server libraries are available as part of the Deno 1. We have rewritten the client and server libraries in C++ and JavaScript, so now it is simple for you to use the Deno client or server stack in the latest browsers and JavaScript engines.

Below are the highlights of the new Deno client and server libraries.

RSA-PSS: A New Text Encoder and Broadcast Channel API Implementation.

RSA-PSS: A New Text Encoder and Broadcast Channel API Implementation.

Abstract: | The RSA-PSS (Private-Public key scrambling system) is an encryption algorithm where the two parties, called the “encoder” and “secret-key supplier”, negotiate a secret-key that is not known to the encoder. This secret-key is used for encryption and can be shared only between the parties. The RSA-PSS is secure and has been used for over a decade. As such, it has proven to be a robust cryptographic system that can resist the attacks on the AES algorithm (A. Shamir, 1985; A. Bernstein, 2013) and the DES/3DES algorithm (J. This paper is aimed at reducing the size of the keys required for encryption, while maintaining the encryption strength that RSA-PSS offers. First, RSA-PSS is analyzed by designing a new text encoder and broadcast channel API for RSA-PSS. Next, the new text encoder is implemented. Then, the new broadcast channel API is built, which is used for broadcasting encrypted messages. This new API is also used to reduce the size of the keys, while maintaining the encryption strength that RSA-PSS offers. The RSA-PSS is demonstrated in numerical simulation and in the Internet. The simulations show that the encryption and broadcast channel API reduce the complexity of encryption by a factor of 15. 0% and by a factor of 34. 6% respectively, compared to the RSA-PSS-only implementation. Finally, the new API and its implementation in the encryption and broadcast channels are demonstrated via the Internet.

Abstract: | The RSA-PSS (Private-Public key scrambling system) is an encryption algorithm where the two parties, called the “encoder” and “secret-key supplier”, negotiate a secret-key that is not known to the encoder. This secret-key is used for encryption and can be shared only between the parties.

Channel - Messaging and Contrusion in Deno 1.12

Channel – Messaging and Contrusion in Deno 1.12

Tips of the Day in Computer Networking

In Computer Networking, Alan Cooper gives practical tips and tricks to quickly and easily secure your network. The focus here is on the practical part, since that is what will allow users to gain access to their local network from anywhere on the internet using any means of communication.

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SecureShell.

The topic is a very common one, as it is well supported by almost all major operating systems, including Microsoft Windows®.

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Spread the loveImproved Web API support in Deno 1.11. The Deno team announced the availability of a Deno 1. 11 release which includes a rewrite of the Deno client and server libraries in C++ and JavaScript. The new client and server libraries take advantage of C++ standard library and JavaScript libraries for asynchronous message passing…

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