Flight Simulator: Windows 7 Review
The PC version of the Microsoft Flight Simulator series continues to improve the graphics quality of its console and DOS platform. The newest addition to its Flight Simulator: Windows 7 is yet another game that we have been eagerly anticipating for a long time. This PC version of the game is being designed to be released next year. This game is a total reimagining of the legendary Flight simulator from the 80’s. The game is based on the Windows XP operating system. This version also includes some significant upgrades to the Windows XP graphics. The game also benefits from a higher resolution and a superior lighting system.
The game continues to keep up with the latest trends in visual game technology. We’ve seen a new rendering system with DirectX 11. We’ve seen a new frame rate boosting algorithm which is much slower and better than in the previous release.
Graphics – The game is designed to run at a much higher resolution that the original Flight Simulator, so we can appreciate every corner of the environments and more clearly detail the aircraft in flight. The game runs at 60fps, just like in the DOS version. The visual fidelity of this product is top notch and we really like that this new release has higher resolution graphics in the engine.
All of the textures are also more detailed, which we had not been sure about.
The video playback is superior to the DOS version.
Sound – This game was always a classic flight simulator and since the release it has been updated with some fantastic new sound effects. The game runs at a much higher quality and delivers the same sound effect for each aircraft. We really enjoy the sound of the jets flying, especially when they get close to the terrain.
The graphics and sound are just as impressive as the PC versions in the previous release and they keep the game fresh and new.
We also love the sound of the jet engines.
Audio – The game also adds a couple new sound effects and better audio in the engine. We love the sound of the jet engines and they run very smoothly.
The sound effects are just as good as the DOS version.
Online – This PC version continues to be an excellent game as well as a great game experience for its PC version. The game features a number of new features to try out (not all of them related to the flight sim itself).
Asobo Studio’s turbulence-free next-generation Flight Simulator
The PC version of Microsoft Flight Simulator is officially on the way. The game launches in beta on November 22nd for Windows, Mac and Linux. While the game is still in early-beta now, you can already preview it for yourself in this blog post. I’ve compared the performance of PC to the other platforms and it’s a close-run thing. The performance of PC is slightly worse than the competition. On the other hand, Microsoft have used a well-optimized and tuned engine to develop the game and you should expect the same when you start playing the game.
In this post, I’ll compare the PC and Mac versions of this game to other platforms.
There have been some reports that the Mac and PC versions of FSX will have some differences (maybe some speed differences and not all). Not enough tests have been done to prove those claims, and it’s difficult to tell if there will be any really big or little differences. We should see the game in a week or so, so I’ll focus on the PC version.
Here are some charts I made comparing the performance of FSX on the PC and Mac. In the graphs, X-axis is time or milliseconds by comparing speed with other platform. The Y-axis is the same to compare PC to Mac.
Mac OS X 10.
Note that the PC version of this game is still in early-beta.
I used Intel Core i3-2320m CPU and 32 GB of RAM.
Here are some comparisons.
The comparisons I do are based on the same code, same graphics, and using the same game settings. This is not representative of the actual game performance.
We can see that the PC and Mac versions of FSX have slightly different performance. They are very close and don’t seem to be much different. The performance speed of PC is slightly better than the Mac.
Here are some charts that confirm what I’ve found.
Testing RTX 2060 Super on an Nvidia GeForce RTX 9700K
Performance and Gaming, the PC Desktop and the Tablet.
The first thing to do with this article is to look at the different parts of the system and what is necessary for each test.
Firstly we will be looking at the graphics processor. The RTX 2060 Super has a special architecture of its own as well as a separate graphics card as well as a video card. The graphics chip is called the RTX 2080 and the graphics card is called the RTX 2070. It has been thought that this chip is faster than the video cards in the past and is not going away.
The next question is what is needed to do the testing. This is going to be a test as the new RTX 20 series. If we compare the RTX 2070 to the other graphics cards in the graphics series then it should be the same. If not we are in trouble because we want to make sure the GPU is performing as fast as it should. It is important to note that the cards will work on and off line for testing. So a testing system needs to be capable of being connected to the card and then run the test.
For this article we will be using testing systems that are able to be connected to the RTX 2070 or the RTX 2080 and then run testing on each card. This is a very new generation of testing that is using a combination of the graphics card and the GPU. This is a technology that has never been used before. The PC games and drivers are always getting better and better, as is the testing environment. It will always be the case that a new test is going to have many components that work better at testing and gaming and are faster than what you have now.
So for this article we will be testing the RTX 2060 with the latest version of the drivers.